Publisher: Denis Pahunov
Each node on a graph represents a terrain or object generator: noise, voronoi, blend, curve, erosion, scatter, forest, etc. Once the nodes are connected the magic happens: a game map will be created without any human involvement.
No need for painstaking work sculpting and drawing vast terrains, placing thousands of objects, painting fields of grass: just give your orders to the plugin in the form of a node graph and it will create a map automagically!
Supports multiple biomes: forests, deserts, snowy plains, jungle and other terrain types from different graphs could be blended together.
The asset comes with the full source code.
Compatible with RTP 3.3. Requires RTP Support Plugin which could be downloaded here.
5.0 stars – Organization
5.0 stars – C#
5.0 stars – Plug-in
5.0 stars – Kit
5.0 stars – Asset