Publisher: Pixel Crushers
With Love/Hate, your characters will…
…have personalities and emotional states.
Love/Hate uses powerful, customizable personality and emotional state models.
Love/Hate tracks how different characters and groups (factions) feel about each other, allowing you to define a dynamic web of social ties among your characters.
…judge and remember deeds.
Characters witness deeds committed by others, judge them according to their own personality and relationships, and remember them.
…and gossip with other characters.
Characters share memories realistically, allowing news of actions to spread organically.
Love/Hate lets you create complex characters that react emotionally to what’s actually happening in the game.
Love/Hate is the product of several years of research and development in realtime simulation of emotions and value-based appraisal, incorporating the latest academic and industry strategies. It includes complete, fully documented source code as well as support for:
• Hutong Games’ PlayMaker
• Opsive’s Behavior Designer
• Icebox Studio’s Adventure Creator
• Pixel Crushers’ Dialogue System for Unity
• Gaming is Love’s Makinom
• Gaming is Love’s ORK Framework
• PLYoung’s plyGame and plyBlox
• Paradox Notion’s Node Canvas
• CallumP’s TradeSys
• UtopiaWorx Zone Controller & Zone Controller Pro
5.0 stars – Organization
5.0 stars – C#
5.0 stars – Plug-in
5.0 stars – Kit
5.0 stars – Asset